We can estimate the size of the trainer to be around 47 MB. This trainer has been developed by the xFling Trainer team, a team of volunteers who have previously created trainers for dozens of games. What’s waiting for you deep in the dungeon? Could it be a rare treasure or the beginning of despair…? Siege of Dungeon Trainer Details You can leave it enabled all the way through, but I am not sure what side-effect it may have on scripted stuff - if you see things going sideways due to your units not dying, just turn it off.ġFRDungeons3_GodMode.CT (2.About the Game: Siege of Dungeon is a strategic team-based rogue-lite, where you challenge strong, cunning monsters and combine relics and skills to build up your team in turn-based combat. The script won't enable on a fresh game - slap any one of your bitches to do damage at least once and then it will work. I am not sure what's the reason for these continuous forth and back conversions - I am pretty sure devs are not getting a cut from the electricity companies. Maybe at some down the road when the patches/DLCs stop coming.īy saying " float/double value" above I mean that the game seems to store values as float, but for all calculations, they are converted to doubles. I did not bother with those as it's nor really required - God Mode is all you need, really.Ĭoming to think of it, I might add damage mod down the road.ĭon't expect any updates for now. Includes player check, so it should allow a creative mind extending the script to do just about anything (heal, damage mod, 1hit kill, enable the invincibility flag, change team, whatever your evil Evil heart desires). So, here's a proper God mode script for those of you don't want to (or unable to) use the built-in cheats. That % thingie posted above is client-side only and hence, cosmetic only -> useless: just try slapping your heroine to death using that script and you will see what I mean. I'm weird that wayįinally after 3 days of messing around, I tracked down the one float/double value that matters. Yeah, other forums may have it, too, but at least my conscious is clear. Out of respect for the Steam community and giving a chance for the devs to do the same (so they would fix the cheats). BTW fearlessrevolution Used the same method you used i think so those who pay fearlessrevolution can still get the archivements so, yeah.ĭunno why he removed it, it's posted on a lot of other forums hopefully you can atleast tell me privately. I use a different hook and I scripted it but the results are the same. However, you need to make sure that the code it's trying to tap into has been generated, or else the scans will fail. You can just dispatch the appropriate events to the server, and the server will make it happen.įor the naysayers above: there were no significant changes since the beta - Zanzer's table above still works. You don't need the console enabled for cheating. I'll put it back once that's not the case, or, the devs don't fix it in say, 2 weeks time. I have removed the instructions because I noticed that the built-in cheats unlock Steam achievements right now. Please note that there is no cheat for changing the population cap. Albeit, it's not a table, but why not just use the built-in cheats?Īll cheats are there in 1 click (+tons more).
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